NEXORA
Build the network. Feed the Core. Survive the Void.
It all starts with one white square, floating in the dark. Click by click, it comes alive — and you begin building a network of geometric nodes around it, one that grows, breathes, and pulses with energy.
NEXORA isn't about speed or pressure. It's about watching a system come alive on its own. No timers, no fail states, no tutorials holding your hand. Just you, a growing network, and the quiet of deep space around it.
What awaits you:
— 18 unique node types - from simple impulse generators to long-range antennas and factories that refine resources into deeper chains - 8 interconnected resources that gradually reveal an ever-deeper economy — from simple Energy all the way to the final Mass — Living physics — every node drifts and sways freely, connections rebuild dynamically in real time - The Void - a zone of hostile darkness beyond your safe radius, slowly creeping inward if left unchecked - An endgame that's a ceremony - accumulate enough Mass and you trigger the Black Hole Event: a five-phase cinematic sequence that destroys everything you built and leaves you alone with the white square once more
100% procedural art. No external art assets - every shape, line, and glow is drawn entirely in code. This is a game that looks like generative art.
Localization: English / Russian.
"It starts as a white square. It ends as a black hole. Everything in between is yours."
| Status | In development |
| Platforms | HTML5 |
| Author | AKIRA |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, Arcade, Creepy, Dark, Incremental, Indie, Sandbox, Singleplayer, Unity |
| AI Disclosure | AI Assisted, Code |
Development log
- NEXORA - Looking for Feedback and Collaborators72 days ago



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